There are plenty of beautiful toys. Wooden ones, heirloom ones, ones that photograph well on a nursery shelf. Most of them gather dust by week three.
We think about it differently. A toy is worth what it does: measured in hours of attention, not in aesthetic points. The best toy in the world is the one your kid asks for instead of the tablet.
Because the real competition isn't other toys. It's the screen. A tablet will always be more colorful, more dopamine-rich, more instantly rewarding than a wooden puzzle.
So we stopped trying to make toys that compete on "tasteful." We make toys that compete on wild. Things that climb walls, glow in the dark, do the impossible thing kids have been promised in ads their whole lives.
That's the bar. If a toy can't pull a kid away from a screen for an afternoon, we don't make it.